Epic Games announces Unreal Engine 5 with stunning PlayStation 5 demo


Epic Games today announced the next iteration of its game engine, the Unreal Engine 5 (UE5), with a stunning demo running on the PlayStation 5. Epic says the demo shows off what next-generation game consoles will truly be capable of once developers have full access to creative tools like UE5 and the capability to squeeze the maximum out of new hardware and software baked into Sony’s PS5 and Microsoft’s Xbox Series X.
“The graphics speak for themselves. And Epic has always pushed the bleeding edge of what’s possible,” CEO Tim Sweeney tells The Verge. “Our goal isn’t just to bring more features to developers. The hardest problem in game development right now is building high quality games takes enormous time and cost. So we want to make developers’ lives easier and more productive.”



To show off UE5’s capabilities, Epic put together a demo running on a developer version of PS5 hardware and captured the output. The results showcase incredible visual quality, combined with the detail and photo-realistic lighting Epic promises its new tools will deliver. According to Kim Libreri, Epic’s chief technology officer, “the next-gen consoles are going to give consumers a quantum leap, and UE5 is another leap on top of that.”
Libreri says he’s fairly confident developers can achieve visuals like that within a full studio title, and not just hyper-optimized tech demos, using next-gen consoles and UE5. But he and Sweeney explain that it may take some time for the full scope of the hardware and software to be realized and for developers to become fluent in tool sets like UE5.
Sweeney cites the launch of the Xbox 360 and the release nearly a year later of a game like Gears of War, which was a groundbreaking showcase for HD gaming at the time, as an example of how it may take a year or longer to see truly next-gen titles. And to be fair, the demo was reportedly rendering at 1440p using dynamic resolution and without the next-gen bells and whistles like hardware-accelerated ray tracing, Epic told Eurogamer, and at what looks like only 30 frames per second. That’s because it was designed to show off Epic’s engine tech without needing think about elements like resolution and performance, which will be tradeoffs next-gen developers will have to make regardless of which engine they use or what hardware the game runs on.
The immediate goal with UE5 early on will be to help developers start thinking of games as holistic products that can exist anywhere, from smartphones all the way to high-end gaming PCs. “Each generation introduces a new set of problems you don’t have to worry about. We’re trying to remove the content scalability content problem from this generation,” Sweeney says, with the intent of giving developers the freedom to think up new game ideas.


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